The College Esports Expo (CEX) is the premier competitive gaming event company for the international college esports market. Our events intersect all stakeholders in the collegiate esports ecosystem simultaneously in one global platform for thought leadership, insight, and panel discussions on critical topics such as developing esports curriculum and competitive programs, esports industry trends, research, career opportunities, and exploring corporate synergies.
Get ahead of the competition with exclusive access to the latest information and insights from the leading colleges and universities in esports.
Discuss Critical Issues Related to Growth of Collegiate Esports such as Competitive Leagues and Building Student Gaming Organizations
Networking with Executive Leaders fosters new relationships and strategic partnerships with corporations and brands
Educate Students, University Administrators, and other stakeholders about the benefits of Esports Curriculum, Development, and Research Initiatives
Esports thought leaders will share insight into the ecosystem and the micro and macro trends that will shape the industry's future
Increase public awareness of the collegiate competitive landscape by highlighting tournament operators, leagues, platforms, communities, and initiatives to improve players' performance
Expose College Students and Administrators to Career and Job Opportunities that extend beyond just playing videogames
WHO SHOULD ATTEND
COLLEGE & SCHOOL
considering a career in esports, video games, live-streaming, and seeking information on job opportunities in the industry.
searching for technology-related information on building esports facilities, managing their networks, and identifying the right vendors and equipment.
learn about training and coaching techniques utilized in college and professional esports. Esports program directors and analysts will see how prospective schools are scouting to recruit talent for their programs.
can hear about recent developments
in high school competitive esports programs and curriculum from the companies that are driving the growth of these initiatives.
trying to gain insight into the esports industry, curriculum development, program development, and setting up an infrastructure for your schools.
hoping to improve their performance, discover new competitive gaming options (college and high school leagues), and hear about business practices that players need to know to protect themselves.
can access the most highly coveted and hard to reach demographic on the planet. Companies that target Gen Z consumers, innovativa brands, emerging media, technology companies, and gaming executives can have an opportunity to engage with the collegiate esports community and communicate their interests.
looking to connect and understand the core audience fueling the explosive sector of the video gaming industry.