The College Esports Expo (CEX) is the premier competitive gaming event company for the international college esports market. Our events intersect all stakeholders in the collegiate esports ecosystem simultaneously in one global platform for thought leadership, insight, and panel discussions on critical topics such as developing esports curriculum and competitive programs, esports industry trends, research, career opportunities, and exploring corporate synergies.
Discuss Critical Issues Related to Growth of Collegiate Esports such as Competitive Leagues and Building Student Gaming Organizations
Networking with Industry Leaders and foster strategic partnerships with corporations and brands
Educate Students, University Administrators, and other stakeholders about the benefits of Esports Curriculum, Development, and Research Initiatives
Expose College Students and Administrators to Career and Job Opportunities that extend beyond just playing videogames
Hear Industry Thought Leaders Share Insight into Esports Ecosystem and trends
WHO SHOULD ATTEND
COLLEGE & SCHOOL
considering a career in esports, video games, live-streaming, and seeking information on job opportunities in the industry.
trying to gain insight into the esports industry, curriculum development, program development, and setting up an infrastructure for your schools.
searching for technology-related information on building esports facilities, managing their networks, and identifying the right vendors and equipment.
hoping to improve their performance, discover new competitive gaming options (college and high school leagues), and hear about business practices that players need to know to protect themselves.
learn about training and coaching techniques utilized in college and professional esports. Esports program directors and analysts will see how prospective schools are scouting to recruit talent for their programs.
can access the most highly coveted and hard to reach demographic on the planet. Companies that target Gen Z consumers, innovativa brands, emerging media, technology companies, and gaming executives can have an opportunity to engage with the collegiate esports community and communicate their interests.
can hear about recent developments
in high school competitive esports programs and curriculum from the companies that are driving the growth of these initiatives.
looking to connect and understand the core audience fueling the explosive sector of the video gaming industry.
& Managing Director
rachel a. aron
Executive VP & President/MD
of CEX Africa
CPO & CEX Brazil
Director of Operations