Launched in 2017 by esports faculty and students at Emerson College as a forum to address the need

for dialogue on topics related to the growth of esports, the College Esports Expo hosts scheduled panels and keynotes that go through the inner workings of the esports industry. We host key stakeholders from the companies that are driving the backbone of the industry.

CEX 2020 is a one-day event (Wednesday, February 26), which is the day before over 60,000 gamers and gaming companies converge in Boston for the annual Pax East Conference. Since CEX's inception, we've grown and expanded from a one-room lecture hall at Emerson College to five dedicated conference spaces in the historic Park Plaza Hotel in Boston.

CEX 2020 is introducing new specialized tracks that focus on Academics and Programming, Player Performance and Management, Technology, and Lifestyle. These new tracks will include experts from

new verticals such as high school esports programs, wellness, diversity, inclusion, player advocacy, career planning, program management, coaching, events, sponsorship, demographics, broadcasting- live streaming, and legal topics.

 

Esports on college campuses are redefining the shape of pop culture, entertainment, student activities, and sports. The explosive growth in collegiate esports necessitates a forum for the best minds in esports to convene and discuss challenges and opportunities in the burgeoning industry. Thought leadership

and panel discussions on critical topics such as conducting esports research, developing esports curriculums, and instating varsity programs at existing institutions.
 

CEX Objectives

1.

Discuss critical issues related to the growth of collegiate esports such as varsity esports and student organization development, as well as an exploration of pathways to standardization and oversight.

2.

Educate and inform students, university administrators,

and esports industry professionals about esports curriculum, program development, and research initiatives.

3.

Explore career opportunities and college students in esports. Students on a career track to become a player or executive can hear directly from industry insiders who share knowledge, job opportunities, and discuss their career tracks.

4.

Network with industry leaders who will share their perspectives on how esports are impacting their organizations and how they are helping grow the competitive video gaming industry.

5.

Hear industry thought leaders share insight into the esports ecosystem, entrepreneurship, and all the key stakeholders.

6.

Learn how players are maximizing their mental

and physical performance and addressing issues surrounding advocacy, inclusion, and legal matters related to the industry's growth.

Who should attend?

Esports Enthusiasts

College Students

considering a career in esports, video games, live-streaming, and seeking information on job opportunities in the industry.

Faculty and Administration

trying to gain insight into the esports industry, curriculum development, program development, and setting up an infrastructure for your schools.

College IT Professionals

searching for technology-related information on building esports facilities, managing their networks, and identifying the right vendors and equipment.

Student Esports Competitors

hoping to improve their performance, discover new competitive gaming options (college and high school leagues), and hear about business practices that players need to know to protect themselves.

Esports Coaches or Trainers

Learn about training and coaching techniques utilized in college and professional esports. Esports program directors and analysts will see how prospective schools are scouting to recruit talent for their programs.

Industry Professionals

​can access the most highly coveted and hard to reach demographic on the planet. Companies that target Gen Z consumers, innovative brands, emerging media, technology companies, and gaming executives can have an opportunity to engage with the collegiate esports community and communicate their interests.

High School Esports Enthusiasts

can hear about recent developments in high school competitive esports programs and curriculum from the companies that are driving the growth of these initiatives.

Anyone

looking to connect and understand the core audience fueling the explosive sector of the video gaming industry. 

Boston Park Plaza Hotel

50 Park Plaza

Boston, MA 02116

+1 617 431 8880

About CEX

What started as a student organization and think tank has evolved into a multifaced conference, focused on educating others on how to traverse

the ever expanding esports ecosystem.

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